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Program Description: The Magic School Bus
educational software is designed for children ages 6 to 10. This
software includes many interactive games that take children on a
journey throughout the human body. Many of the games help
develop language skills, reading skills, and memory skills. |
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Documentation and Supplementary Materials: This program was
not available to me in its original packaging and no instructions
were available for installation. However, I had no difficulty
installing this program onto my computer. |
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Program
Content: This program takes children on a scientific journey
throughout the human body. The user can navigate through the
body to various parts while "driving" the school bus. When
entering into different parts of the body, characters present
different facts about each part. Activities and games are
available at various challenging levels. There are interactive
puzzles, memory games, and phonics games. One game I
especially enjoyed was Chatterbox. During this game, a word is
spelled out on the screen. There are three to four picture
boxes of a mouth formed in different ways when saying the word.
To solve this puzzle, the user drags "point of articulation"
pictures of the mouth they think is in the correct order to
pronounce the word. The word is then spoken in the layout the
pictures are in. This was a really enjoyable activity that
integrated phonics. All information was current and accurate.
Various learning styles and intelligences are respected by allowing
the user to choose from various levels of difficulty. This
software is free of stereotypes and biases. There was a
mixture of multicultural characters throughout. |
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Presentation: The software presentation is developmentally
appropriate for its intended audience. The graphics in this
software are phenomenal. All illustrations and graphics are
relevant for the intended learning. There is appropriate
variety in each screen display. The user "sits" in the driver's
seat of the school bus to navigate around the body. Clicking
and dragging the steering wheel can take the user to new activities.
Inside the glove department, there is a map of the human body.
The map blinks in the area of the body the user is in. Also,
fun facts fall out from the visor when pulled down. Each
screen is distinguishable and the user knows where he/she is at all
times. The text is appropriate for the intended audience.
All words are printed in a type which is easy to see and read.
The instructions are told from one of the characters for each
activity. There is a very helpful lizard who gives
instructions and/or suggestions on what to click if needed.
This lizard has a cute sense of humor that engages the user.
Spelling, punctuation, and grammar are correct throughout the
software. |
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Effectiveness: Students are able to recall/use information
presented in the software following program use. Many of the
facts are science based and give students a solid idea of the
importance of the human body. For example, in one activity,
students learn about bones and the order in which they make up the
human body. Also, the student learns the importance of
recycling while he/she is in the classroom screen of the program.
In order to open up a desk to retrieve other activities, the user
must sort through materials such as cans and old fruit and sort them
into either a trash can or a recycling bin. |
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Audience
Appeal & Suitability: The program matches the interest level
of the indicated audience. This software provides enjoyable
songs and sounds throughout. It engages the child to continue
on working through the program. Required input is appropriate
for the indicated audience. The user maneuvers through the
games and the program by dragging and clicking the mouse.
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Practice/Assessment/Feedback: Feedback is immediate and
varied. The characters eagerly express
glee with each correct answer and encourage the
user to try again for any wrong answers.
With each response from the character, the
student is urged to try again in an encouraging
manner. |
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Ease of
Use: The user can navigate through the program without
difficulty. Each activity has clear
directions which are easy to follow. There
is a pair of sneakers with arrows used as the
back and forward buttons. On other screens
there are clear "Exit" and "Quit" signs to allow
the user to exit from any screen or end the
program. There is a quirky lizard readily
available for help if the user was to get lost.
The user can control his/her own pace and
sequence throughout the program. |
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User
Interface and Media Quality: Interface provides the user
with an appropriate environment. The
colors used are brilliant and bold! The
pictures are detailed and extremely engaging.
The graphics, audio, video, and/or animations
enhance the instruction. The user is
engaged in the software through the use of fine
detail. |
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Overall Evaluative Comments: I really enjoyed this
software. I feel that it is appropriate
for the intended age level and offers
challenging and engaging activities. The
use of audio and animations used throughout this
software are detailed and enjoyable to listen to
and watch. I would definitely use this
software in my classroom to enhance my science
curriculum.
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