Social Constructivism: Problem
SolvingThe examples below illustrate some of the types of problem solving programs available today. You can read the explanation of how these programs work or click on the links to take a closer look at the projects.
The series is designed for middle grades, and the problems require and understanding of math concepts that are generally taught in the middle grades. Currently The Adventures of Jasper Woodbury series consists of 12 different videodisc-based adventures (plus video based analogs, extensions and teaching tips).
Jasper series represents an example of anchored instruction (and also of problem-based learning). The Jasper adventures go well beyond the "word problems" typically found in math textbooks for the middle grades. Jasper adventures use a visual story format to present problems. Students watch video segments from a videodisc to understand the situation and the problem. The materials available to the students also have "embedded data" and "embedded teaching" to seed the environment with ideas relevant to problem solving.
The General is Missing is one of the episodes. In this episode, Larry, Emily and Jasper find a note saying Grandpa has been called away on business, but Grandpa doesn't have a business.
They rush to solve the algebra equations Grandpa enclosed with his note. They graph the equations and place the resulting shape over Grandpa's letter. The kids finally find out that the letter says that Grandpa has been kidnapped. Grandpa asks the teenagers to prepare SMART Tools created using algebra so they can easily interpret the data and use it to find his location on the map. The challenge for the students in the classroom is to design the SMART Tools to decipher the directions that Grandpa sent to Larry, Jasper and Emily. In creating the SMART Tools, students learn how to measure the speed of sound, compare various rates of travel, show the relationship between a circle's circumference and its diameter, and determine the height of a hill by the horizontal distance traveled and the rate of the hill's incline.
URL: http://peabody.vanderbilt.edu/projects/funded/jasper/Jasperhome.html
The purpose of the voyage is to study whales. It is also intended to help students develop science and mathematics skills. To successfully complete the first voyage, students must learn and use navigation principles, map reading, and many other skills.
The First Voyage of the Mimi series consists of twenty-six 15-minute programs. In the adventure story, two scientists and their teenage research assistants embark on a seagoing expedition to study humpback whales. Each drama (episode) is paired with a 15-minute documentary (expedition) that develops a scientific or mathematical concept presented in the drama. Seven videodisks support this program with video clips that illustrate different phases of the voyage as well as simulated trips to museums, aquariums, and other places where scholars study the marine life.
The Second Voyage of the Mimi, which involves a voyage to Mexico. It continues the adventure with Mimi wintering off Mexico's Yucatan peninsula, chartered by archeologists intent on studying Maya civilization. It combines dramatic episodes and documentary expeditions to develop mathematical and scientific concepts in grades 4-8. This series consists of twenty-four 15-minute programs. The Second Voyage of Mimi also uses laser disks.
Many types of support materials are available from the distributor, Sunburst. They include language arts activity guides for the voyages as well as theme guides, a whales database, student books, a social studies resource kit, wall charts, posters, and much more. The following screen capture is Sunburst's we page (http://www.sunburstonline.com:80/mimi.html) for The Voyage of the Mimi.
URL: http://www.sunburstonline.com:80/ports_call.html
Click here to view detailed The
Voyage of the Mimi Program Descriptions (http://www.ket.org/Education/Videos/Science/VoyageoftheMimi.html).
Additional InformationThe author also argues that the cognitive-networking process can be achieved by combining teaching strategies based on cooperative learning, and anchored instruction. Cooperative learning offers strategies for students to interact with their peers such as structured peer-group discussion, problem-solving team pairs, peer coaching, and role-based laboratory activities, while anchored instruction provides a motivational focus that "anchors" students to the learning task. Videotape anchors can be used as a learning environment within which students seek out and apply relevant knowledge, establish new connections, and build cognitive structures that result in more efficient problem-solving and better conceptual understanding.
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